THIS TUTORIAL Originally posted by willster092.
You can veiw the original tutorial HERE •Willster’s scenery Guide•
Chapter One
Step One: Obviously to make quality scenery you need a quality track. For this, you can either make a track or borrow a track from someone else. Always get someone’s permission before using their track.
Step Two: Make sure you already have a specific theme or type of scenery in mind. Trust me, if you do then it makes making the scenery a whole lot easier. If you are a beginner, think of something simple.
Rule One: Never make floating objects! One reason is that it looks just plain tacky. Always have a base of some sort. Just make scenery until the lines end off the screen which gives the effect that there is a ground of some sort.
As for ideas....well you have to come up with that yourself. A few pointers though:
1. Try to stay away from the overused scenery, it’s kind of dull and bland and it makes watching your track boring.
2. Not everyone is a brilliant artist, so if you need help get some pictures offline to use as a guide, I surely do. Whether it is shading you need help with or drawing something specific, having a reference is not only ‘not cheating’, it’s just plain smart!
3. I chose not to trace! It is fairly evident when someone has traced something, and in general leads to a certain amount of discrediting of what you have worked so hard to complete. There are some benefits to marking points of reference, but in general, tracing is frowned upon.
Chapter Two: Shading
There are many types of shading. Some work more effectively in certain areas than others. I will attempt to show you how to effectively shade.
Cross-Hatch: Cross-Hatch is a type of shading where the lines intersect each other, as you can see in the provided example which shows a step by step process of creating this effect:
As you can see in the next example, I've used the 'cross-hatch' technique to significantly darken the desired shaded areas:
The best type of shading for Line Rider™, however, would be regular old straight lines. They work most effectively for Line Rider™.
Using Shading values
Light generally comes from a source. Now, when this light hits an object two things happen:
1. The object becomes lighter on one side. 2. The object becomes darker on one side.
The lightness of the object is obviously caused by the light source. The darkness is caused by the shadow of the object, as seen in example 3:
As you can see the light source comes from the right and reflects off the ball. Also the shadow is on the opposite side if the light source. This is caused by the lack of light behind the ball. As you can see the light gradually begins to darken as it gets further away from the light.
Using Lines to Shade
There are many ways you can add darkness to your scenery. By spacing the lines close together you create a darker effect. By spacing them further away you create a semi- dark effect. You can adjust the lines to your darkness liking. You can use cross-hatching to create a darker effect, they are very effective in darkening things.
A hint to drawing shadows
What I do is, first draw an outline of the shadow, of where I want it to be. Then I draw lines straight down from the outline, as seen in example 4:
You can then erase the outline, I chose not to because I like the effect it gives. You can also make lines overlap, giving your scenery a solid black look. I would advise not to do it throughout the whole track; it makes your track laggy.
This concludes my Scenery guide. If you need additional help on scenery contact me and I’ll make another guide.
- willster092
--
You can't choose what LIFE is going to 'THROW' at you. You CAN, however, choose what to "THROW BACK!'
Submitted by TechDawg on Tue, 10/16/2007 - 3:06pm.
THIS TUTORIAL Originally posted by willster092.
You can veiw the original tutorial HERE
•Willster’s scenery Guide•
Chapter One
Step One: Obviously to make quality scenery you need a quality track. For this, you can either make a track or borrow a track from someone else. Always get someone’s permission before using their track.
Step Two: Make sure you already have a specific theme or type of scenery in mind. Trust me, if you do then it makes making the scenery a whole lot easier. If you are a beginner, think of something simple.
Rule One: Never make floating objects! One reason is that it looks just plain tacky. Always have a base of some sort. Just make scenery until the lines end off the screen which gives the effect that there is a ground of some sort.
As for ideas....well you have to come up with that yourself. A few pointers though:
1. Try to stay away from the overused scenery, it’s kind of dull and bland and it makes watching your track boring.
2. Not everyone is a brilliant artist, so if you need help get some pictures offline to use as a guide, I surely do. Whether it is shading you need help with or drawing something specific, having a reference is not only ‘not cheating’, it’s just plain smart!
3. I chose not to trace! It is fairly evident when someone has traced something, and in general leads to a certain amount of discrediting of what you have worked so hard to complete. There are some benefits to marking points of reference, but in general, tracing is frowned upon.
Chapter Two: Shading
There are many types of shading. Some work more effectively in certain areas than others. I will attempt to show you how to effectively shade.
Cross-Hatch: Cross-Hatch is a type of shading where the lines intersect each other, as you can see in the provided example which shows a step by step process of creating this effect:
As you can see in the next example, I've used the 'cross-hatch' technique to significantly darken the desired shaded areas:
The best type of shading for Line Rider™, however, would be regular old straight lines. They work most effectively for Line Rider™.
Using Shading values
Light generally comes from a source. Now, when this light hits an object two things happen:
1. The object becomes lighter on one side.
2. The object becomes darker on one side.
The lightness of the object is obviously caused by the light source. The darkness is caused by the shadow of the object, as seen in example 3:
As you can see the light source comes from the right and reflects off the ball. Also the shadow is on the opposite side if the light source. This is caused by the lack of light behind the ball. As you can see the light gradually begins to darken as it gets further away from the light.
Using Lines to Shade
There are many ways you can add darkness to your scenery. By spacing the lines close together you create a darker effect. By spacing them further away you create a semi- dark effect. You can adjust the lines to your darkness liking. You can use cross-hatching to create a darker effect, they are very effective in darkening things.
A hint to drawing shadows
What I do is, first draw an outline of the shadow, of where I want it to be. Then I draw lines straight down from the outline, as seen in example 4:
You can then erase the outline, I chose not to because I like the effect it gives. You can also make lines overlap, giving your scenery a solid black look. I would advise not to do it throughout the whole track; it makes your track laggy.
This concludes my Scenery guide. If you need additional help on scenery contact me and I’ll make another guide.
- willster092
You can't choose what LIFE is going to 'THROW' at you. You CAN, however, choose what to "THROW BACK!'
